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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GameJam"
run/main_scene="res://game.tscn"
config/use_custom_user_dir=true
config/features=PackedStringArray("4.0", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
Game="*res://utils/GameState/game_state.gd"
NodeUtils="res://utils/NodeUtils/node_utils.gd"
[display]
window/size/viewport_width=3840
window/size/viewport_height=2160
window/size/window_width_override=1280
window/size/window_height_override=960
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_physics/layer_1="Units"
2d_physics/layer_2="Towers and Hut"
2d_physics/layer_3="Projectiles"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"