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main.js
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main.js
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"use strict";
var BYTE_SIZE = 8;
var FONT_ADDRESS = 0x050;
var FONT_HEIGHT = 0x5;
var FREQUENCY = 60;
var INSTRUCTION_BYTES = 2;
var MAX_CYCLES = 32;
var MILLISECONDS = 1000;
var PROGRAM_COUNTER_START = 0x200;
var SCREEN_HEIGHT = 32;
var SCREEN_WIDTH = 64;
var SPRITE_WIDTH = 8;
var beepSound;
var canvas;
var delayTimer;
var frameTime;
var graphics;
var indexRegister;
var isRunning;
var keys;
var lastRender;
var memory;
var operationCode;
var programCounter;
var registers;
var screenSize;
var shouldDraw;
var soundTimer;
var stack;
var stackPointer;
function byteSize(value) {
return value & 0xff;
}
function cycle() {
fetch();
decode();
update();
}
function decode() {
switch (operationCode & 0xf000) {
case 0x0000:
switch (getNN()) {
case 0x00e0:
operation00E0();
break;
case 0x00ee:
operation00EE();
break;
default:
operation0NNN();
break;
}
break;
case 0x1000:
operation1NNN();
break;
case 0x2000:
operation2NNN();
break;
case 0x3000:
operation3XNN();
break;
case 0x4000:
operation4XNN();
break;
case 0x5000:
switch (operationCode & 0x000f) {
case 0x0000:
operation5XY0();
break;
}
break;
case 0x6000:
operation6XNN();
break;
case 0x7000:
operation7XNN();
break;
case 0x8000:
switch (operationCode & 0x000f) {
case 0x0000:
operation8XY0();
break;
case 0x0001:
operation8XY1();
break;
case 0x0002:
operation8XY2();
break;
case 0x0003:
operation8XY3();
break;
case 0x0004:
operation8XY4();
break;
case 0x0005:
operation8XY5();
break;
case 0x0006:
operation8XY6();
break;
case 0x0007:
operation8XY7();
break;
case 0x000e:
operation8XYE();
break;
}
break;
case 0x9000:
switch (operationCode & 0x000f) {
case 0x0000:
operation9XY0();
break;
}
break;
case 0xa000:
operationANNN();
break;
case 0xb000:
operationBNNN();
break;
case 0xc000:
operationCXNN();
break;
case 0xd000:
operationDXYN();
break;
case 0xe000:
switch (getNN()) {
case 0x009e:
operationEX9E();
break;
case 0x00a1:
operationEXA1();
break;
}
break;
case 0xf000:
switch (getNN()) {
case 0x0007:
operationFX07();
break;
case 0x000a:
operationFX0A();
break;
case 0x0015:
operationFX15();
break;
case 0x0018:
operationFX18();
break;
case 0x001e:
operationFX1E();
break;
case 0x0029:
operationFX29();
break;
case 0x0033:
operationFX33();
break;
case 0x0055:
operationFX55();
break;
case 0x0065:
operationFX65();
break;
}
break;
default:
notImplemented();
break;
}
}
function fetch() {
// instructions are two-byte long
var byte1 = memory[programCounter];
var byte2 = memory[programCounter + 1];
operationCode = byte1 << BYTE_SIZE | byte2;
}
function getNN() {
return (operationCode & 0x00ff);
}
function getNNN() {
return (operationCode & 0x0fff);
}
function getX() {
return (operationCode & 0x0f00) >> 8;
}
function getY() {
return (operationCode & 0x00f0) >> 4;
}
function iterateProgramCounter() {
programCounter += INSTRUCTION_BYTES;
}
function loadFont() {
var FONT_DATA = [
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
];
for (var i = 0; i < FONT_DATA.length; ++i) {
memory[i + FONT_ADDRESS] = FONT_DATA[i];
}
}
function loadProgram(buffer) {
reset();
for (var i = 0; i < buffer.length; ++i) {
memory[i + PROGRAM_COUNTER_START] = buffer[i];
}
isRunning = true;
}
function loop() {
if (isRunning) {
for (var i = 0; !shouldDraw && i < MAX_CYCLES; ++i) {
cycle();
}
shouldDraw && requestAnimationFrame(render);
}
setTimeout(loop, frameTime + lastRender - Date.now());
}
function notImplemented() {
isRunning = false;
console.log("Operation code 0x" + operationCode.toString(16) + " not implemented.");
}
function random(max) {
return Math.floor(Math.random() * max + 1);
}
function render() {
shouldDraw = false;
var context = canvas.getContext("2d");
for (var i = 0; i < screenSize; ++i) {
var x = i % SCREEN_WIDTH;
var y = Math.floor(i / SCREEN_WIDTH);
context.fillStyle = graphics[i] ? "black" : "white";
context.fillRect(x, y, 1, 1);
}
lastRender = Date.now();
}
function reset() {
delayTimer = 0;
graphics = [];
indexRegister = 0;
memory = [];
operationCode = 0x0;
programCounter = PROGRAM_COUNTER_START;
registers = [];
shouldDraw = true;
soundTimer = 0;
stack = [];
stackPointer = 0;
loadFont();
}
function setupFileInput() {
var fileInput = document.getElementById("fileInput");
fileInput.addEventListener("change", onFileInputChange);
function onFileInputChange() {
var fileReader = new FileReader();
fileReader.addEventListener("load", onFileReaderLoad);
fileReader.readAsBinaryString(fileInput.files[0]);
function onFileReaderLoad() {
console.log("Read " + fileReader.result.length + " bytes from file.");
var buffer = [];
for (var i = 0; i < fileReader.result.length; ++i) {
buffer[i] = fileReader.result.charCodeAt(i);
}
loadProgram(buffer);
}
}
}
function setupKeyboard() {
var KEY_MAP = {
"49" : 0x1, // 1
"50" : 0x2, // 2
"51" : 0x3, // 3
"52" : 0xc, // 4
"65" : 0x7, // A
"67" : 0xb, // C
"68" : 0x9, // D
"69" : 0x6, // E
"70" : 0xe, // F
"81" : 0x4, // Q
"82" : 0xd, // R
"83" : 0x8, // S
"86" : 0xf, // V
"87" : 0x5, // W
"88" : 0x0, // X
"90" : 0xa // Z
};
addEventListener("keydown", onKeyDown, false);
addEventListener("keyup", onKeyUp, false);
function onKeyDown(event) {
var key = KEY_MAP[event.keyCode];
key && (keys[key] = 1) && event.preventDefault();
}
function onKeyUp(event) {
var key = KEY_MAP[event.keyCode];
key && (keys[key] = 0);
}
}
function update() {
delayTimer > 0 && --delayTimer;
soundTimer > 0 && --soundTimer == 0 && beepSound.play();
}
// operations
function operation00E0() {
// 00E0 - Clears the screen.
graphics = [];
shouldDraw = true;
iterateProgramCounter();
}
function operation00EE() {
// 00EE - Returns from a subroutine.
programCounter = stack[--stackPointer];
iterateProgramCounter();
}
function operation0NNN() {
// 0NNN - Calls RCA 1802 program at address NNN. Not necessary for most ROMs.
iterateProgramCounter();
}
function operation1NNN() {
// 1NNN - Jumps to address NNN.
programCounter = getNNN();
}
function operation2NNN() {
// 2NNN - Calls subroutine at NNN.
stack[stackPointer++] = programCounter;
programCounter = getNNN();
}
function operation3XNN() {
// 3XNN - Skips the next instruction if VX equals NN.
var x = getX();
var nn = getNN();
registers[x] == nn && iterateProgramCounter();
iterateProgramCounter();
}
function operation4XNN() {
// 4XNN - Skips the next instruction if VX doesn't equal NN.
var x = getX();
var nn = getNN();
registers[x] != nn && iterateProgramCounter();
iterateProgramCounter();
}
function operation5XY0() {
// 5XY0 - Skips the next instruction if VX equals VY.
var x = getX();
var y = getY();
registers[x] == registers[y] && iterateProgramCounter();
iterateProgramCounter();
}
function operation6XNN() {
// 6XNN - Sets VX to NN.
var x = getX();
var nn = getNN();
registers[x] = nn;
iterateProgramCounter();
}
function operation7XNN() {
// 7XNN - Adds NN to VX.
var x = getX();
var nn = getNN();
registers[x] = byteSize(registers[x] + nn);
iterateProgramCounter();
}
function operation8XY0() {
// 8XY0 - Sets VX to the value of VY.
var x = getX();
var y = getY();
registers[x] = registers[y];
iterateProgramCounter();
}
function operation8XY1() {
// 8XY1 - Sets VX to VX or VY.
var x = getX();
var y = getY();
registers[x] = registers[x] | registers[y];
iterateProgramCounter();
}
function operation8XY2() {
// 8XY2 - Sets VX to VX and VY.
var x = getX();
var y = getY();
registers[x] = registers[x] & registers[y];
iterateProgramCounter();
}
function operation8XY3() {
// 8XY3 - Sets VX to VX xor VY.
var x = getX();
var y = getY();
registers[x] = registers[x] ^ registers[y];
iterateProgramCounter();
}
function operation8XY4() {
// 8XY4 - Adds VY to VX. VF is set to 1 when there's a carry, and to 0 when there isn't.
var x = getX();
var y = getY();
registers[0xf] = registers[y] > (0xff - registers[x]) ? 1 : 0;
registers[x] = byteSize(registers[x] + registers[y]);
iterateProgramCounter();
}
function operation8XY5() {
// 8XY5 - VY is subtracted from VX. VF is set to 0 when there's a borrow, and 1 when there isn't.
var x = getX();
var y = getY();
registers[0xf] = registers[x] < registers[y] ? 0 : 1;
registers[x] -= registers[y];
iterateProgramCounter();
}
function operation8XY6() {
// 8XY6 - Shifts VX right by one. VF is set to the value of the least significant bit of VX before the shift.
var x = getX();
registers[0xf] = registers[x] & 0x1;
registers[x] >>= 1;
iterateProgramCounter();
}
function operation8XY7() {
// 8XY7 - Sets VX to VY minus VX. VF is set to 0 when there's a borrow, and 1 when there isn't.
var x = getX();
var y = getY();
registers[0xf] = registers[x] > registers[y] ? 0 : 1;
registers[x] = registers[y] - registers[x];
iterateProgramCounter();
}
function operation8XYE() {
// 8XYE - Shifts VX left by one. VF is set to the value of the most significant bit of VX before the shift.
var x = getX();
registers[0xf] = byteSize(registers[x] >> 7);
registers[x] = byteSize(registers[x] << 1);
iterateProgramCounter();
}
function operation9XY0() {
// 9XY0 - Skips the next instruction if VX doesn't equal VY.
var x = getX();
var y = getY();
registers[x] != registers[y] && iterateProgramCounter();
iterateProgramCounter();
}
function operationANNN() {
// ANNN - Sets I to the address NNN.
indexRegister = getNNN();
iterateProgramCounter();
}
function operationBNNN() {
// BNNN - Jumps to the address NNN plus V0.
programCounter = getNNN() + registers[0x0];
}
function operationCXNN() {
// CXNN - Sets VX to the result of a bitwise and operation on a random number and NN.
var x = getX();
var nn = getNN();
registers[x] = nn & random(0xff);
iterateProgramCounter();
}
function operationDXYN() {
// DXYN - Draws a sprite at coordinate (VX, VY) that has a width of 8 pixels and a height of N pixels. Each row of 8 pixels is read as bit-coded starting from memory location I; I value doesn’t change after the execution of this instruction. As described above, VF is set to 1 if any screen pixels are flipped from set to unset when the sprite is drawn, and to 0 if that doesn’t happen.
var x = registers[getX()];
var y = registers[getY()];
var height = (operationCode & 0x000f);
registers[0xf] = 0;
for (var i = 0; i < height; ++i) {
var pixel = memory[indexRegister + i];
for (var j = 0; j < SPRITE_WIDTH; ++j) {
if ((pixel & byteSize(0x80 >> j))) {
var position = (x + j + ((y + i) * SCREEN_WIDTH));
graphics[position] && (registers[0xf] = 1);
graphics[position] ^= 1;
}
}
}
shouldDraw = true;
iterateProgramCounter();
}
function operationEX9E() {
// EX9E - Skips the next instruction if the key stored in VX is pressed.
var x = getX();
keys[registers[x]] && iterateProgramCounter();
iterateProgramCounter();
}
function operationEXA1() {
// EXA1 - Skips the next instruction if the key stored in VX isn't pressed.
var x = getX();
!keys[registers[x]] && iterateProgramCounter();
iterateProgramCounter();
}
function operationFX07() {
// FX07 - Sets VX to the value of the delay timer.
var x = getX();
registers[x] = delayTimer;
iterateProgramCounter();
}
function operationFX0A() {
// FX0A - A key press is awaited, and then stored in VX.
for (var i in keys) {
registers[getX()] = i;
iterateProgramCounter();
}
}
function operationFX15() {
// FX15 - Sets the delay timer to VX.
delayTimer = registers[getX()];
iterateProgramCounter();
}
function operationFX18() {
// FX18 - Sets the sound timer to VX.
soundTimer = registers[getX()];
iterateProgramCounter();
}
function operationFX1E() {
// FX1E - Adds VX to I.
var x = getX();
indexRegister += registers[x];
iterateProgramCounter();
}
function operationFX29() {
// FX29 - Sets I to the location of the sprite for the character in VX. Characters 0-F (in hexadecimal) are represented by a 4x5 font.
indexRegister = registers[getX()] * FONT_HEIGHT;
iterateProgramCounter();
}
function operationFX33() {
// FX33 - Stores the binary-coded decimal representation of VX, with the most significant of three digits at the address in I, the middle digit at I plus 1, and the least significant digit at I plus 2. (In other words, take the decimal representation of VX, place the hundreds digit in memory at location in I, the tens digit at location I+1, and the ones digit at location I+2.)
var x = getX();
memory[indexRegister] = Math.floor(registers[x] / 100);
memory[indexRegister + 1] = Math.floor(registers[x] / 10) % 10;
memory[indexRegister + 2] = (registers[x] % 100) % 10;
iterateProgramCounter();
}
function operationFX55() {
// FX55 - Stores V0 to VX (including VX) in memory starting at address I.
var x = getX();
for (var i = 0; i <= x; ++i) {
memory[indexRegister + i] = registers[i];
}
iterateProgramCounter();
}
function operationFX65() {
// FX65 - Fills V0 to VX (including VX) with values from memory starting at address I.
var x = getX();
for (var i = 0; i <= x; ++i) {
registers[i] = memory[indexRegister + i];
}
iterateProgramCounter();
}
beepSound = document.getElementById("beepSound");
canvas = document.getElementsByTagName("canvas")[0];
keys = {};
lastRender = Date.now();
screenSize = SCREEN_WIDTH * SCREEN_HEIGHT;
setupFileInput();
setupKeyboard();
frameTime = MILLISECONDS / FREQUENCY;
loop();