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Can.cs
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Can.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Can : MonoBehaviour {
public int hp = 100;
public int simdikiCan;
public Slider hpslider;
public GameObject rpgci;
// Use this for initialization
void Start () {
}
public void hasarAl(int saldırıGücü) {
simdikiCan = hp - saldırıGücü;
hp = simdikiCan;
hpslider.value = simdikiCan;
if (simdikiCan <= 0) {
Debug.Log("Öldüm Çıktım !");
Destroy(gameObject);
rpgci.SetActive(false);
}
if (simdikiCan > 0) {
Debug.Log(simdikiCan +"Canım Kaldı.");
}
}
// Update is called once per frame
void Update () {
}
}