-
Notifications
You must be signed in to change notification settings - Fork 0
/
Shoot.cs
31 lines (28 loc) · 813 Bytes
/
Shoot.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shoot : MonoBehaviour {
public GameObject cam;
RaycastHit hit;
public float range = 300f;
public int bulletForce = 10;
public GameObject bullet;
List<GameObject> spawnedBullets = new List<GameObject>();
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Mouse0))
{
print("Shoot");
shoot();
}
}
public void shoot()
{
var sBullet = Instantiate(bullet,cam.transform.position,cam.transform.rotation);
spawnedBullets.Add(sBullet);
var rb = sBullet.GetComponent<Rigidbody>();
rb.AddForce(cam.transform.forward * bulletForce,ForceMode.Impulse );
}
}