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Enigmatisms/README.md

I am Qianyue He. Bachelor of Engineering in Automation, graduated from XJTU. Pursuing further education in Tsinghua SIGS (Artificial Intelligence). I am currently an algo developer, interested in high performance graphics and AI-related computing.

I've been working on computer graphics and building an awesome renderer called Ada Path Tracer (AdaPT) based on Taichi Lang and a high performance CUDA path tracer cuda-pt with PTX assembly-level profiling. Computer graphics stackexchange: Enigmatisms

Seeking a way not to be so fresh-fish.

Language Preference Recent Blog Posts
Enigmatisms's top language ※ 2024-04-26《NeRF-GS Interview Preparation
※ 2024-04-03《高性能异构计算相关知识
※ 2023-02-18《AdaPT - Volumetric Path Tracer I
※ 2023-02-11《AdaPT - Monte Carlo Path Tracer II
※ 2023-02-08《AdaPT - Monte Carlo Path Tracer I
※ 2023-01-15《Taichi-Learning-II

Read more..

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  1. AdaPT AdaPT Public

    A physically based mesh renderer named Ada Path Tracer based on Taichi lang

    Python 33 1

  2. cuda-pt cuda-pt Public

    Templated CUDA/C++17 megakernel & wavefront path tracer.

    Cuda 4

  3. NeRF NeRF Public

    Reproduction of ECCV 2020 NeRF and its subsequent works (mip NeRF, 360, Ref NeRF, info-NeRF) in PyTorch.

    Python 68 2

  4. Maevit Maevit Public

    My own ViT (Basic ViT & Compact Transformer) & Swin Transformer implementation.

    Python 6

  5. Ethians-Alpha-1.1 Ethians-Alpha-1.1 Public

    My own Rougelike game during the first year of university. This project is currently suspended.

    Python 5

  6. LSMv2 LSMv2 Public

    LiDAR SiMulator v2: Interactive 2D LiDAR scanner simulator version II. Implemented via Rust and CUDA.

    Rust 10